Guitar Hero Celebrates 20 Years – The Plastic Guitar That United the Gap Between Rock Fans

Marking two decades after Guitar Hero hit the market in North America, offering everyday gamers the tools to feel like rock legends. Not in reality, but try convincing someone who has mastered Free Bird’s lengthy guitar solo in front of an enthusiastic living-room audience.

Developed by the developers, Guitar Hero gave players a guitar-shaped controller to match coloured notes scrolling down the display synchronized to the music. Each riff corresponded to specific notes, creating the feel of an authentic live show.

Harmonix previously tried its hand with rhythm games prior to teaming up with the publisher, later acquired by the gaming giant in 2006. Together, they laid the foundations for a surprising billion-dollar series that had a significant impact for many musicians included, introducing classic bands to a new generation of younger players.

Michael Dornbrook, former COO from the developer, recalls the initial budgetary hurdles in securing the recordings – despite the fact the first two games primarily featured rerecorded tracks.

“We reproduced all the music since the cost was so high,” he explains. “Even with the publishing rights by themselves, it proved nearly impossible. We couldn’t get bands like legendary groups – RedOctane had virtually no money, and we were pretty convinced it would fail. But once Guitar Hero became a hit, album purchases airtime were going up, all artists desired to participate.”

He continues: “One of the remarkable aspects was how many mothers and fathers got in touch expressing gratitude for exposing their children to the music they adored. It became a multigenerational thing.”

Timeless Music Gains a New Audience

Irish group the Answer included Never Too Late on the 2008 game Guitar Hero World Tour. Lead musician Paul Mahon remembers the way the game brought classic rock to the forefront: “The game provided a larger, younger audience. Typically such music was seen as outdated material, however when it was featured on the title young people were finding it, suddenly it was cool. This validated the genre, and got rid of the outdated tag. It provided all our music a new life.”

At that time, the band's first record remained unreleased stateside, meaning the game served as a primary platform for exposure for the group as they went on a North American tour supporting AC/DC. “The roadies had on the song on the tour bus, and some of them recognized us thanks to the game,” he notes.

Rock’s Heavyweight Spin-offs Enduring Influence

Music's heavyweight names soon took advantage of the series’ popularity, with Aerosmith, Metallica and others featuring in dedicated game editions centered around each band’s catalogue and related lore, imagery and legendary status. In the case of, Guitar Hero: Aerosmith, it was said earned the band more money compared to their studio albums. It sold well over half a million copies upon release, while demand for their songs rose of up to 40% at a time when the music business was already collapsing.

Guitar Hero continues to inspire quick-handed dedication within the community. Earlier this year, an online personality achieved an impressive attempt featuring the challenging track – an infamously tough anthem popularized through the game – on Clone Hero, a no-cost alternative with almost identical gameplay but an array of personalization features. This track is difficult enough on the hardest setting, let alone played at double speed while hitting a single one of its near 4,000 notes. They claimed requiring nine months to accomplish.

“Guitar Hero offers a, imaginary experience. Just as with other games, that doesn’t mean you ought to pick up actual weapons and go to war,” says DragonForce guitarist Herman Li.

DragonForce had already completed a successful tour before Through the Fire and Flames appeared on Guitar Hero III, yet he explains it turned them into a household name. “I recall the record label calling to tell me that we were selling albums like crazy,” he shares. “Popularity surged on the subsequent tour, and we performed just before the headliners at the event.”

Indeed, DragonForce’s exposure via the game was so immense that it threatened to overshadow everything else accomplishments. Last year, the song featured in promotional material for Despicable Me 4. “In the past I felt otherwise, but now I accept it,” Li says. “If you only listen to a single track, that's fine – each person has their own musical journey and I’m glad we’ve been part in fans' experiences”.

Enduring Legacy of a Iconic Controller

Top-tier marketing, be it for automobiles, apparel or games, extends beyond than selling something – it inspires a desire. Was the game able to harness this? “That’s exactly what our team trying to create,” Dornbrook says. “The excitement of performing as a music icon in the spotlight. From day one, the co-founders felt that humans have a natural urge to make music, and their goal was to use technology to enable everyone to do it”.

Most installments were released in just a half-decade between 2005 and 2010, including derivative titles like DJ Hero, including a spinning deck, and Band Hero. After that, the publisher’s interest in plastic instruments died down, aside from a short-lived revival in 2015.

Titles such as the fan project and newer releases have maintained the scene alive, and there’s expectations of something from the original publisher on the way. Recently formed developers has begun production on its debut rhythm-based title. Original co-founders are participating in advisory roles. Are gamers ready to embrace a new entry in the spirit of the classic?

“We thought such titles might become similar to sports games allowing annual releases,” he remarks. “There’s so much fresh tracks that it could be evergreen, so I’ve always been hopeful. There’s no reason why it can’t persist for future fans.”

Sarah Davis
Sarah Davis

A seasoned journalist with over a decade of experience covering UK lifestyle and entertainment, known for her engaging storytelling and trend analysis.